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Cincinnati
(also called Utah or Lamebrains). The dealer gives five cards to
each player, face down, and an extra hand of five cards in the center
of the table, face down. The cards in the center are turned up one
at a time, with a betting interval following the turn of each card;
the active player at dealer's left bets first in each betting interval.
After the final betting interval there is a showdown in which each
player may select any five cards from among his hand and the five
cards in the center.
Tennessee. This is the same game as Cincinnati except that the five
cards to be exposed on the table are not dealt as an extra hand
but are turned up, one by one, from the top of the undealt portion
of the pack. How to play: Skill at games in which there are a large
number of common cards is mainly a matter of comparing the value
of your hand with the ranks of cards faced as common cards. Thus,
if a face card is turned as a common card, and you have cards which
match it, you are in a good position.
Your hand has improved, and other players are unlikely to make good
use of that face card. Similarly, your three-of-a-kind is strong
if it ranks higher than any exposed common card, but weak if there
are common cards of higher rank. However, when there are as many
as five common cards, as in Cincinnati, three-of-a-kind is almost
worthless. In fact, inexperienced players will be trapped into playing
for a flush or a straight. Only a high full house which uses the
ranks of the common cards (so that other players cannot use them
to make four-of-a-kind), or an actual four-of-a-kind, can be considered
an adequate hand.
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